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  Ship to Ship combat?
Posted by: MovingTarget - 03-16-2017, 02:01 AM - Replies (5)

Will it be possible to disable another ship or have another ship try to disable yours ingame? Ship to ship missiles or torpedos or even a roof mounted turret could work

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  DevBlog #11 - Three gfycats to show you game play!
Posted by: AdmiralGeezer - 02-09-2017, 04:35 PM - Replies (11)



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  DevBlog #10 - A story from the Space Haven world
Posted by: AdmiralGeezer - 02-09-2017, 02:40 PM - Replies (18)

[Image: Rvy8vnx.jpg]
It was a particularly calm evening. We had traveled long and far, into unknown territories. I stood in front of the window looking out into the space. Gregory was sleeping and Leonora was just done peeing in the engine room toilet.
[Image: V7jF3se.jpg]
Our scanners suddenly spotted an unknown vessel right in front of us. We tried to hail but to no avail. We were running low on food and precious metals, this vessel could give us what we needed to survive. I made the decision, we would head out and explore the ship.
[Image: vsirfX8.jpg]
I gathered my crew and we prepared the transport pod. There was tension in the air, what would be waiting for us at the other ship? Would the ship be intact with oxygen and other gas levels in check? There was no time hesitate.
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We arrived. We checked the gas levels immediately upon arriving and found them to be in order. There was a damp smell in the air, however. We took careful steps with all the confidence we could muster, opening each door ready to defend ourselves.
[Image: 4Qn4ssC.jpg]
All clear! No threat this time. The core of the ship was a bit damaged though. Luckily Jalen managed to fix it, we could essentially take this ship with us now!
[Image: BTkTvQV.jpg]
We decided to leave it behind though. The ship would need many crew members to operate and we just don't have enough to space. We left Jalen behind to carry all the disposable resources to our transport pod. We had to make many trips to get everything with us.
[Image: ux2l5QP.jpg]
Birds eye view of us transporting resources to our main ship.
[Image: 2x1B5TC.jpg]
Before leaving for another sector, we noticed some odd readings regarding our hull. We decided to head out in space suits and investigate.
[Image: kvdUUvr.jpg]
The hull looks intact Gregory, but I have a terrible itch down there. Yeah, you know where. I'm unable to scratch it. I'm dying here, can we go back inside?
[Image: dqJtS1D.jpg]
As a bonus picture, here is our electricity system. Electricity is distributed to the whole ship using electricity nodes, transferring electricity from the ship core. Welcome to Space Haven, the PC and mobile game inspired by such greats like Rimworld, FTL and the original X-COM.

Liking the look of the game so far? Let us know in the comments!



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  Unlocking the other ships
Posted by: Famez - 01-31-2017, 06:05 AM - Replies (2)

First of all, let be express my gratitude towards this wonderful game and its creator. You have my thanks and my respect for being able to completely shut me down for hours and hours playing this game, even though it felt almost like every other galaxy(once fully geared and upgraded)!

The only wishes I have, are to first have the ships you can choose in the beginning as your flag ship to be enabled to be purchased as your fleet memberships.
Second to having a rotation likely a weekly or monthly new galaxy or even new ships in them Smile


Greets Famez

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  DevBlog #9 - Christmas greetings! New screenshots and footage.
Posted by: AdmiralGeezer - 12-22-2016, 12:59 PM - Replies (61)

[Image: 3wkxSy7.jpg]
[Image: CFRK4CJ.jpg]
One of the things we have made the past month or so is a character creation system, that allows us now to have different looking male and female characters. Once I saw these for the first time it immediately brought me back to those old-school Indiana Jones pixel art games, I love them and our graphic artist is one hell of an artist.
[Image: pM4U32e.jpg]
We have more facilities now, here is how a ready built ship is looking at the moment.
[Image: NcjTjqz.jpg]
Grow beds! Perfect conditions to grow potatoes in these Smile

Greetings, folks! It has been a while since the last update, but it is only because we have been very hard at work trying to get the game forward here before Christmas. We will not be doing any tests yet, so hold on a bit Smile Everything is progressing nicely, and we are becoming more and more excited each day we see the game come alive.

If everything goes well we should have an early access available towards the end of next year, but please don't be mad if we can't make it. We try our best and we want to create a game that truly outshine everything we have made so far, we want it to be in a fairly good shape once you get your hands on it!

Merry Christmas and if you haven't signed up be sure to do so below! Have some ideas of features pop into your mind when you look at the screenshots? Let us know in the comments below!


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  Questions
Posted by: SoulReaper - 12-21-2016, 10:30 PM - Replies (21)

If you were to make the game cost money would we still be able to keep it free of charge? And when do you guys expect the game to be out for testing?

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