Mods?

#6

We would have to create the tools to make it possible for the community to do something, before any tools are made the community cannot do anything really. So we would have to create and support the modding tool, and fit it to the game.

Creating these modding tools and modifying our games to support them is the bulk of the work, community could perhaps help with some documentation and such, and giving feedback of course. But this is full on developing our games further and requiring a lot of time.

If we would see an opportunity to create revenue on top of development costs here we would absolutely be jumping on it. But this is not the case unfortunately. And we have certainly given this proper thought,keep in mind we have all the sales data available of our games, 5 years of experience developing and releasing games, 5 years of experience marketing games, 5 years of e-mailing youtubers and such hoping for a response. We have also looked at games with mod support and studied them.

The simple conclusion of all of this is that we do not see it financially sound to invest in modding tools for the Battlevoid games, it would actually be financially devastating to us since our funds are so limited. This does not mean we do not like modding tools, or do not plan to create such in future games. It means it's not possible for the current Battlevoid games from a financial point of view.
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Messages In This Thread
Mods? - by owenkiller - 12-26-2017, 06:48 PM
RE: Mods? - by AdmiralGeezer - 12-26-2017, 09:55 PM
RE: Mods? - by starfox1701 - 12-29-2017, 06:59 PM
RE: Mods? - by AdmiralGeezer - 12-29-2017, 11:12 PM
RE: Mods? - by starfox1701 - 12-30-2017, 06:20 PM
RE: Mods? - by AdmiralGeezer - 12-30-2017, 09:42 PM
RE: Mods? - by starfox1701 - 12-31-2017, 06:37 AM



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