Disappointed ...

#4
(This post was last modified: 10-29-2017, 12:26 PM by AdmiralGeezer.)

Hey there!

We can try to improve the game according to feedback with time. The research trees were designed for allowing different strategies. They're meant to force the player to choose which trees he wants to try to unlock during a game. It would not make sense to have all technology open at the very beginning, that would make the player completely overpowered and he would be able to just steamroll enemies in the beginning.

About ship repairs. Ship repair cost has to be high, because it is a very big advantage to the player. The enemy cannot repair ships at all. So let's take an example:

The player has taken many points and is closing in on the enemy base. The player ships are very damaged, meaning he cannot attack or he will lose them all. The player now has 2 options, he can repair the ships on the spot, or sell them and build new ones. If he chooses the second option, then he would still have to send them to the point. All of this would take a lot of time and distance to travel, and the enemy could recaptures some points during this time. If we compare repairing on the spot versus building new ships at the human base and sending them out to the same point, you can realize how much time and distance is saved by being able to repair anywhere on the map. For balance purposes the ships will cost some upgrade points to repair.

Regarding marines regeneration we might be able to come up with some way for that! We have some ideas.

@Sayanel. It's true that buying multiple items at once would be good, currently you can "save" ship designs in every sector play. If you use the same point defense you can save a unit with those, and use it for a base design.

Believe me, I understand all issues brought forward here. Creating a lively galaxy where factions attack each other would be better for sure, it's just so much work! I'm exhausted after 14 months of coding this game, I did not have anything else in my life except creating this game. But I will try my best to make as many improvements I can, it's going to take a little bit of time.
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Messages In This Thread
Disappointed ... - by Sayanel - 10-27-2017, 10:09 PM
RE: Disappointed ... - by Steven Chirstopher - 10-28-2017, 11:39 AM
RE: Disappointed ... - by Sayanel - 10-28-2017, 05:26 PM
RE: Disappointed ... - by AdmiralGeezer - 10-29-2017, 12:25 PM
RE: Disappointed ... - by Sayanel - 10-29-2017, 06:40 PM
RE: Disappointed ... - by Farwest - 10-30-2017, 12:22 AM
RE: Disappointed ... - by joe1512 - 10-30-2017, 04:08 PM
RE: Disappointed ... - by Farwest - 10-30-2017, 05:30 PM
RE: Disappointed ... - by IceFrog - 10-30-2017, 04:44 PM
RE: Disappointed ... - by Sayanel - 10-30-2017, 05:48 PM
RE: Disappointed ... - by joe1512 - 10-30-2017, 10:31 PM
RE: Disappointed ... - by Farwest - 10-31-2017, 12:33 AM
RE: Disappointed ... - by Sayanel - 10-31-2017, 08:52 AM
RE: Disappointed ... - by AdmiralGeezer - 10-31-2017, 10:03 AM
RE: Disappointed ... - by Steven Chirstopher - 10-31-2017, 02:14 PM
RE: Disappointed ... - by joe1512 - 11-01-2017, 03:19 PM
RE: Disappointed ... - by Steven Chirstopher - 11-10-2017, 04:15 AM
RE: Disappointed ... - by Farwest - 11-02-2017, 08:17 PM
RE: Disappointed ... - by Farwest - 11-06-2017, 08:46 PM
RE: Disappointed ... - by joe1512 - 11-10-2017, 06:40 PM



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