DevBlog #22 - Thoughts on early access and showing the newest progress!

#23
(This post was last modified: 10-09-2018, 04:07 PM by AdmiralGeezer.)

@Talien.

Currently there isn't much manual connecting, only the power nodes at the moment. There could perhaps be some possibility to make some settings, but generally we try to strive to make the basics of a game clear enough so that our target audience understands enough to play and learn along the way. Appealing to everyone is a noble cause but there is a lot of extra work involved in automating too, and it can have unexpected effects on game play, where in the end one can realize that it would still be better to push the player to learn for himself.

There are many things to take into account Smile

We are going to make difficulty settings otherwise, which affect the challenge of the game.

Almost forgot the most important thing:

Of course if there is clear feedback and a clear way to solve it without affecting something else negatively we will obviously pursue that! So player feedback will guide us eventually to improve on things.
Reply


Messages In This Thread
RE: DevBlog #22 - Thoughts on early access and showing the newest progress! - by AdmiralGeezer - 10-09-2018, 04:03 PM



Users browsing this thread:
1 Guest(s)