Been having a lot of fun - and still can't get past 3 galaxies before I do something stupid
Had another crash - playing Hard, Endless. Happened right after I lost my flagship:
Thread[LWJGL Application,6,main]
com.badlogic.gdx.utils.GdxRuntimeException: Error during Vorbis decoding.
com.badlogic.gdx.backends.lwjgl.audio.OggInputStream.readPCM(Unknown Source)
com.badlogic.gdx.backends.lwjgl.audio.OggInputStream.read(Unknown Source)
com.badlogic.gdx.backends.lwjgl.audio.OggInputStream.read(Unknown Source)
com.badlogic.gdx.backends.lwjgl.audio.OggInputStream.read(Unknown Source)
com.badlogic.gdx.backends.lwjgl.audio.Ogg$Music.read(Unknown Source)
com.badlogic.gdx.backends.lwjgl.audio.OpenALMusic.fill(Unknown Source)
com.badlogic.gdx.backends.lwjgl.audio.OpenALMusic.update(Unknown Source)
com.badlogic.gdx.backends.lwjgl.audio.OpenALAudio.update(Unknown Source)
com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(Unknown Source)
com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(Unknown Source)
Thread[Thread-7,6,main]
java.lang.UnsatisfiedLinkError: org.lwjgl.openal.AL10.nalBufferData(IIJII)V
org.lwjgl.openal.AL10.nalBufferData(Native Method)
org.lwjgl.openal.AL10.alBufferData(Unknown Source)
com.badlogic.gdx.backends.lwjgl.audio.OpenALMusic.fill(Unknown Source)
com.badlogic.gdx.backends.lwjgl.audio.OpenALMusic.play(Unknown Source)
fi.bugbyte.framework.q.a(Unknown Source)
fi.bugbyte.framework.q.a(Unknown Source)
fi.bugbyte.jump.bc.a(Unknown Source)
fi.bugbyte.framework.r.run(Unknown Source)
fi.bugbyte.framework.x.run(Unknown Source)
java.lang.Thread.run(Thread.java:745)
All that being said, I have been playing the game quite a bit, and this is only the 2nd time it has crashed.
Thanks!