DevBlog #13 - Explosion mayhem! - Printable Version +- Bugbyte Forums (http://bugbyte.fi/forums) +-- Forum: Space Haven Forums (http://bugbyte.fi/forums/forumdisplay.php?fid=2) +--- Forum: Space Haven Gamedev blog (http://bugbyte.fi/forums/forumdisplay.php?fid=3) +--- Thread: DevBlog #13 - Explosion mayhem! (/showthread.php?tid=298) |
RE: DevBlog #13 - Explosion mayhem! - vic450 - 05-10-2017 That's very sad. I don't like ships blowed up like that! Seriously though, looks great. Just don't make the crew walk into blowed up sections! RE: DevBlog #13 - Explosion mayhem! - m1k33 - 05-10-2017 Those floating debris when the hull is destroyed? Lovely! such attention to detail that I just can't stop drooling at this. Also do something like when a crew get sucked in a vacuum from a broken hull and gets thrown out to space without a suit, make them froze to death like in that movie Guardians of the Galaxy. RE: DevBlog #13 - Explosion mayhem! - Hastonian - 05-10-2017 (05-09-2017, 07:19 PM)Madmandom Wrote: To be honest looks amazing,good job my samsung tablet packs 3gig ram,looks like this game will need it now we know the graphics animations and colours all look amazing,I'm really hoping there's enough in terms of upgrading and battling to keep me playing for months even a year,also can't wait to hear some sounds for the weapons and explosions.great job so far. Wait, is it going to be mobile? I really hope not. A lot of games on mobile could have so much potential if they were computer games. RE: DevBlog #13 - Explosion mayhem! - Faton - 05-10-2017 looks amazing, consider that without oxigen there's no fire and the explosions send and spread fire to zones with oxigen. RE: DevBlog #13 - Explosion mayhem! - AdmiralGeezer - 05-10-2017 The game is both a PC game and a mobile game., but different platforms will have a slightly different version of the game. We will optimize and tweak the User interface/graphics/effects/details according to the platform to try to make sure the experience is great on all platforms. A PC packs more punch, so we can do more there and obviously the user interface is a PC user interface. Mobile devices are trickier, so there will of course be a limitation as to which devices will be able to run the game. Currently we have quite low end devices running the game, and we sure hope we can keep it that way. Our goal is to get the game to as many PC and mobile devices as possible, without compromising on the game play experience. RE: DevBlog #13 - Explosion mayhem! - simondarksidej - 05-10-2017 My beta fingers are itching even more now Keep up the great work team. RE: DevBlog #13 - Explosion mayhem! - simondarksidej - 05-10-2017 (05-10-2017, 07:42 AM)AdmiralGeezer Wrote: The game is both a PC game and a mobile game., I take it you will also be targeting consoles? (unless the engine/framework you are using it doesn't support it) If you want advice about getting on XboxOne, let me know (being an MS MVP does have advantages ) RE: DevBlog #13 - Explosion mayhem! - AdmiralGeezer - 05-10-2017 @simondarksidej. That would be great. We use LibGDX engine so it could require quite a bit of work though. Posting a link to a discussion on Reddit for our own future reference https://www.reddit.com/r/gamedev/comments/48mklv/can_a_libgdx_game_be_ported_to_console/ RE: DevBlog #13 - Explosion mayhem! - edgesazon - 05-10-2017 Now... With that intense graphics, so requirements will rise. I hope it works at 50 FPS in my 1.26 GHz processor, and do not munch a quite lot of memory and battery. P.S. I'm now starting to save money for the game! RE: DevBlog #13 - Explosion mayhem! - fireredbull - 05-11-2017 very nice progress!!! sorry to ask. is there any release date planned? steam early access? |