DevBlog #8 - First version of hyperspace! - Printable Version +- Bugbyte Forums (http://bugbyte.fi/forums) +-- Forum: Space Haven Forums (http://bugbyte.fi/forums/forumdisplay.php?fid=2) +--- Forum: Space Haven Gamedev blog (http://bugbyte.fi/forums/forumdisplay.php?fid=3) +--- Thread: DevBlog #8 - First version of hyperspace! (/showthread.php?tid=268) |
RE: DevBlog #8 - First version of hyperspace! - DeltaFire - 10-29-2016 (10-29-2016, 05:58 AM)[email protected] Wrote: Well it all depends on the speed and how closely to physics you want to get it. For example if we want the ship moving at near light speeds, we know that as an actual physical object, anything containing matter cannot achieve light speed, but instead begins to gain mass once it reaches its speed threshhold. Given that it's density increases armor would actually become more effective potentially reducing damage. Sorry for the size of the quote. So, you talk over the problems of near light speed travelling.The problem at your argumentation is that a hyperdrive doesn't works as a NearLightSpeed (NLS) Drive, cause normally a Hyperdrive work either over Time-Space Continuum distortion or as as Tachion drive or as a other complex method but a Hyperdrive never works with normal speed, which is the reason for reaching Faster Than Light (FTL) Speeds. So if you watch the ship in "normal" speed, the ship nearly doesn't move which results in no problems with time in the ship and out of the ship. RE: DevBlog #8 - First version of hyperspace! - Bailywolf - 10-31-2016 Void krakens, warp spiders, and hyper-slugs feeding on the hull plating. RE: DevBlog #8 - First version of hyperspace! - psjkyy - 11-03-2016 I think if the vessel is doing FTL jump or hyperspace jump. It could hit some micro-astroid could pepper some armour If it occur error to co-ordinates.it could jump into wrong way And if engine is broken.it will stop driving or occur malfunctions to engine.completly disabled and adrift it.right? RE: DevBlog #8 - First version of hyperspace! - Kz262 - 11-03-2016 Hyperspace as a rule is governed by gravitational pulls thus why if you look at any materials (starwars for example) if a big enough object is exercting enough gravity say a planatary system or a ship with a gravity projector is along the route it would by nature jerk you out of hyperspace causeing your ship a bunch of stress damage and possible destroying your hyperdrive so hyperspace routes need to be carefully mapped so as to not pass any natural gravitational fields but as a few odsticals add pirates with grav projectors or shifting lead commets who are big enough to exert their own gravity or even unknown planatary systems the list can go on and on... Also hyperspace can be defined as a partial jump to above lightspeed or useing a gravitational sphere to bend space arround an object to make it faster instead of a full just to a higher speed the latter would work best for a gravity based anomally or pirate situation RE: DevBlog #8 - First version of hyperspace! - noodlemandan - 11-06-2016 I like the idea of planning routes to a destination, where each possible path has a different possible pitfall. Perhaps choosing path A takes you through an asteroid field with xx% chance of sustaining damage. Path B may have xx% chance of encountering hostiles. Path C is the longest but safest route. There could also be a random encounter chance of finding an uncharted area/planet on a given route and youre prompted with the chance to explore it. RE: DevBlog #8 - First version of hyperspace! - DERP-1234 - 11-09-2016 Will this game be available on android devices? RE: DevBlog #8 - First version of hyperspace! - AdmiralGeezer - 11-09-2016 Our goal is to have it available on mobile devices as well. But the specifications will be given later, it's already certain that a small screen will probably not give a pleasant gaming experience. We will have to specify the supported devices later on, when we know more ourselves RE: DevBlog #8 - First version of hyperspace! - ananse - 02-09-2017 I really like the idea of random events happening in hyperspace, and some of these suggestions are great. A few more/slightly different ideas:
You might check out the Firefly boardgame for some ideas. They have two decks of event cards for when you travel through space: RE: DevBlog #8 - First version of hyperspace! - AdmiralGeezer - 02-09-2017 Great suggestions, ananse! Like them, thank you |