DevBlog #9 - Christmas greetings! New screenshots and footage. - Printable Version +- Bugbyte Forums (http://bugbyte.fi/forums) +-- Forum: Space Haven Forums (http://bugbyte.fi/forums/forumdisplay.php?fid=2) +--- Forum: Space Haven Gamedev blog (http://bugbyte.fi/forums/forumdisplay.php?fid=3) +--- Thread: DevBlog #9 - Christmas greetings! New screenshots and footage. (/showthread.php?tid=281) |
RE: DevBlog #9 - Christmas greetings! New screenshots and footage. - ajinkyax - 07-08-2017 I'm registered, how do I play this beautiful game now RE: DevBlog #9 - Christmas greetings! New screenshots and footage. - AdmiralGeezer - 07-09-2017 @ajinkyax. Patience my friend, patience. It cannot be played yet RE: DevBlog #9 - Christmas greetings! New screenshots and footage. - E.chris - 07-31-2017 Can we anticipate a release date soon? RE: DevBlog #9 - Christmas greetings! New screenshots and footage. - AdmiralGeezer - 08-01-2017 @E.chris. Not yet! Not for this game at least, for Battlevoid: Sector Siege the answer is yes I will make an update post soon though, been so busy with our 2 games that haven't had time to make updates during the summer. RE: DevBlog #9 - Christmas greetings! New screenshots and footage. - Wsj3 - 08-10-2017 Admiral Geezer. This is a suggestion for your most recent game, "Battlevoid Harbinger" I think that you should take the fighters much smaller. When ever I play the game I ususally choose a carrier but I feel that the fighters are disproportionate to the size of the ships, I think they are too big and it has always upset me a little bit. RE: DevBlog #9 - Christmas greetings! New screenshots and footage. - AdmiralGeezer - 08-10-2017 Wsj3. True! But if they were realistic they would merely be a speck on the screen, 1 pixel So it is something one has to think about. We kind of want the player to see how they look a little bit too. RE: DevBlog #9 - Christmas greetings! New screenshots and footage. - Wsj3 - 08-11-2017 Another thing, I feel that the mercenaries should move independently throughout the sector they are in and not just sit there b/c sometimes they spawn in black holes or electrical storms and they give me a quest and I can't do it b/c they die in the black hole(because of their low health which I feel needs to be higher)or I get stuck in the electrical storm b/c it emps me more than once( they should only be able to emp once) also I feel the mercenaries should only be able to use the brown ships which should have more models and the ones in the human ships need to be their own independent and friendly faction(who can't be hired to help you) also the human ships shouldn't just be alone, some could be in a fleet of two or three ships. Just a few ideas. Also the map should show what type of station is in the system like it could say bs for battle station or bp for the smaller longer stations which I have come to refer to as Qbattle platforms and I cannot the tiny ones battle sphere (bsp) or give them a different map bliph at least. Also fighters need a buff and carriers need a de-buff carriers are too op compared to non carrier ships so either buff them up or debuff the carriers and buff fighters so the carrier could just rely on them like more health or less spawn time for fighters. This may be a crazy idea but add a ship with a lot of fighters but if one dies you need to pay to replace it. Also fighters need to be faster Wsj3 Another thing, I feel that the mercenaries should move independently throughout the sector they are in and not just sit there b/c sometimes they spawn in black holes or electrical storms and they give me a quest and I can't do it b/c they die in the black hole(because of their low health which I feel needs to be higher)or I get stuck in the electrical storm b/c it emps me more than once( they should only be able to emp once) also I feel the mercenaries should only be able to use the brown ships which should have more models and the ones in the human ships need to be their own independent and friendly faction(who can't be hired to help you) also the human ships shouldn't just be alone, some could be in a fleet of two or three ships. Just a few ideas. Also the map should show what type of station is in the system like it could say bs for battle station or bp for the smaller longer stations which I have come to refer to as Qbattle platforms and I cannot the tiny ones battle sphere (bsp) or give them a different map bliph at least. Also fighters need a buff and carriers need a de-buff carriers are too op compared to non carrier ships so either buff them up or debuff the carriers and buff fighters so the carrier could just rely on them like more health or less spawn time for fighters. This may be a crazy idea but add a ship with a lot of fighters but if one dies you need to pay to replace it. Also fighters need to be faster Also you should be able to play as an alien and not just play with their ships or you should be able to be a mercenary. Now let's talk about the colony ship missions, I hate them Colony ships need more healtc They need to at least have point defense b/c I've lost too many colony ships to fighters. They shouldn't cost money I feel that I'd stupid and it isn't worth it. They would be more realistic if you could find them moving independently in the sector and they ask you to escort them They need a much bigger reward (them being one of the hardest missions in the game). RE: DevBlog #9 - Christmas greetings! New screenshots and footage. - HeadyPetty - 09-13-2017 When is this game coming out? I've been waiting for a year! It looks so awesome just take my money already!!! RE: DevBlog #9 - Christmas greetings! New screenshots and footage. - AdmiralGeezer - 09-13-2017 We're looking at sometime in 2018 most likely, but we're working hard trying to make the wait worth it! RE: DevBlog #9 - Christmas greetings! New screenshots and footage. - Huntergokuz - 10-09-2017 This Looks Better then Star Command I like this Idea I would love to play this...!!!! |