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Extended Edition part 2/2 Mobile beta test! - Printable Version

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Extended Edition part 2/2 Mobile beta test! - VaylinArcher - 03-21-2016

After doing some more tests, perhaps there is not a bug? did the size of the landing zone change to make things more difficult? I just don't remember landing on top of ships in other quadrants nearly as much as I do now.


Extended Edition part 2/2 Mobile beta test! - AdmiralGeezer - 03-21-2016

@VaylinArcher. That should not have been changed at all Smile That would be some weird thing happening then. But the landing zone isn't really that big in the end, maybe you just noticed it right now.


Extended Edition part 2/2 Mobile beta test! - AdmiralGeezer - 03-21-2016

@Morcadiss. These forums are a bit bad, so no Smile Let's chalking it up to being roguelike!

@Paladin27. Some pdw don't have sounds since that would make the total amount of turret sounds high, meaning battles would sound really messy. We have decided to cut down a bit to not have 100 sound playing all at once.




Extended Edition part 2/2 Mobile beta test! - VaylinArcher - 03-21-2016

@AdmiralGeezer: That could be too...wouldn't be the first time Smile


Extended Edition part 2/2 Mobile beta test! - Dagger - 03-22-2016

@admiralGeezer is this still open?


Extended Edition part 2/2 Mobile beta test! - AdmiralGeezer - 03-22-2016

@Dagger. No, the game is already updated in the store to have the full Extended Edition content!


Extended Edition part 2/2 Mobile beta test! - Paladin27 - 03-22-2016

Aww, I kinda liked the full on sounds but I understand.


Extended Edition part 2/2 Mobile beta test! - Dagger - 03-22-2016

Ships are way to close when the player ports in.. Everything nearly fits in on the zoomed in screen.. When zooming out the outside of the region is empty


Extended Edition part 2/2 Mobile beta test! - AdmiralGeezer - 03-22-2016

From a fine Commander elsewhere:

So - ship movement - intercept command - lets you run towards the ship, calculating its current speed, heading and doing exact projection of where it goes. It could be nice since ships are always moving full speed.

Other one in the same manner would be 'close with broadside ' that would do almost same as above but would make sure that you are exposing your broadside to the enemy at all times, closing the distance to it.


Extended Edition part 2/2 Mobile beta test! - Paladin27 - 03-22-2016

I like that idea