DevBlog #2 - Fire, shooting and smoke! - Printable Version +- Bugbyte Forums (http://bugbyte.fi/forums) +-- Forum: Space Haven Forums (http://bugbyte.fi/forums/forumdisplay.php?fid=2) +--- Forum: Space Haven Gamedev blog (http://bugbyte.fi/forums/forumdisplay.php?fid=3) +--- Thread: DevBlog #2 - Fire, shooting and smoke! (/showthread.php?tid=218) |
DevBlog #2 - Fire, shooting and smoke! - AdmiralGeezer - 06-14-2016 The past 2-3 weeks have been filled with adding some effects to the game engine and testing them. We have spent time on creating a simple shooting mechanism for the characters, along with some light effects, fire effects and smoke effect. Below is a list of some notes from the past 3 weeks: 01.06 ->
06.06.2016 ->
07.06.2016 ->
13.06.2016 ->
14.06.2016
15.06.2016
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RE: DevBlog #2 - Fire, shooting and smoke! - Micro_Warrior - 08-16-2016 I love the idea about the oxygen feature, as for where the game should take place, I think a good place to be is an asteroid/comet in space. That would give the oxygen feature a real reason to be, and allow gravity for the character(s) to move. RE: DevBlog #2 - Fire, shooting and smoke! - chainsword - 08-17-2016 (08-16-2016, 02:05 AM)Micro_Warrior Wrote: I love the idea about the oxygen feature, as for where the game should take place, I think a good place to be is an asteroid/comet in space. That would give the oxygen feature a real reason to be, and allow gravity for the character(s) to move. I also love the idea about the oxygen. will it render the room unbreathable for a while when the fire is out? As for the place, I think it would be cool if it was a space station. and, depending on how you want to go, you could have shuttles to move between stations and/or moon bases. RE: DevBlog #2 - Fire, shooting and smoke! - Joppiseni - 08-18-2016 hmmmmmmmmmmmmmmmm.....................i wish i could help, this inspires me to make a bit of new music, and maybe try drawing a rough character model or type. |