Welcome Guest, Not a member yet?
Why not sign up today and start posting on our forums. |
Battlestation: Harbinger Content Update Kickstarter
|
As the commander of the U.S.S. Enterprise here are my thoughts on the harbinger update and future updates.
Drones: In the game drones are a major part of the game and thus we should add a few things to make them interesting New interface In the first game we had the opition to modify the weapons of drones without replacing them all together and they were capable of using shields. So a new GUI system could be added for the drones to give the commander opitions on the kind of weapons and defences they have. Regarding the upgrade section they could have things like armor and number of drones you could have. Although this kind of thing can be difficult to make so we will go on to the kinds of weapons a drone can have. Missles: this seem sound and logical since in the last game drones had this as well, however they will interact with shields and should do little damage to the shields but heavy damage to the hull to make it fair. Gattling gun: Although was not used in the first one a gattling gun is still used on large ships and are capable of mounting one or two on a drone to focus down enemy drones. Orb: In the last game the orb was similiar to what an energy cannon could do but it had a very nasty punch but a slow recharge time. Suicide: These drones were filled with bombs that would make the drones ram into enemy ships and explode doing heavy damage but sacrificing the drone in the process. Electrical magnetic pulse (EMP): Its a device that could be used to completely disable enemy ships basically stunning while your ships main cannons pounded on the enemy fleet. Nova: an energy based weapon that release an energy blast that can do area of effect damage to groups of enemy ships. Boarding party: Drones could have marines on them that ram into enemy ships to attempt to hijack enemy ships and take control of them. These are the ideas for weapons but we should also look at defences. Shields: this was an opition in the previous one for drones to have equiped and this made it possible for drones to survive longer in combat. Cloak: This allows a drone to disappear making it almost impossible to detect until they start firing. Micro repair bots: microscopic robots that help repair the drone very slighty to help it survive better in combat. Drone commands In the 1st game drones had many opitions regarding what to target or whether to fight or evade and whether to focus fire on something however there should be a few more to look at. Defence line: Drones use their current weapons to intercept enemies and stay at certain points to shoot down energy projectiles, missles, or even the dreaded nuclear weapons, etc. Aggresive: Drone charge ahead ignoring everything around them to destroy one target. Evasive: will attempt to distract enemy fire and out menuver them is possible. Disable: drones will disable enemy ships by destroying turrets, shield generators if any, and hangers. And to top it off what about using alien drones to make yourself more unique with unique disadvantages and advantages Turrets Although there are alot of interesting ideas on weapons more could be added for ships. Tesla coil: Mainly used as an anti projectile based weapon system and if close enough can be used as an energy based weapon. Mine layer: leaves behind mines in space that can be used like a trap Anti-drone field: Weapon system that hacks into enemy drones and use them against large ships or make them attack each others. (Also potential to hijack them and use them as your own). Factions: Another idea is to add in different factions of aliens that fight each other. Mercenaries: this idea might of been mentioned but, being able to hire mercenaries for x number of days makes combat interesting Clans: Groups of aliens that are unique and are capable of being flat out enemies with humans or potentially allying with huamsn and trading their merchandise with them, or even ships. Reinforcements: this idea might of been mentioned, but being able to call human and/or allied alien ships to help you fight would be interesting to see. Base creation: It would be very neat to help build stations of your own to lay claim to a part of space (and having the enemy do the same as well). Black market: ports where you can buy items normally not available to you or allies. Bounties: While doing your tasks you might get a secret messege from an alien to do assignments for them like capture an alien commander or killing someone off in return for resources. There are more things to say but at another time
Drumroll... We are live!
The kickstarter campaign is live here: CLICK here to see the Kickstarter! Let's do it, commanders! Let's make Extended Edition happen.
I just mentioned this to my scifi gaming friends, and none of them heard of this game.
That is a big booboo on your side bigbyte. Even googling this, I only find it on your site, hardly any mention on big sites. Which you should get. You are on a very similar scale of quality to FTL, technologically better without doubt, and more diverse. A little balance and you can outshine them. And yet so little publicity? Of course the fans should do their part and share and so on, but its really up to you guys to do more. Spread the word. Get social media experts. I want you to succeed more than just a personal thing (Me playing more Harbinger), but because seeing a fantastic product go under the radar is unpleasant for me to watch.
@smnoamls This isn't for lack of trying, we have sent thousands of e-mails! Not exaggerating here. We wouldn't create a forum, answer every problem users have, create a good looking home page, create a "press" section with all of our information if we didn't care.
It took us a lot of trying to get articles like these: http://toucharcade.com/2015/07/28/battle...r-trailer/ http://www.pocketgamer.co.uk/r/Android/B...sp?c=66890 We did not succeed with Battlestation: First Contact. We sent a lot of mails. It's hard work, every word has to be chosen carefully, make it easy for the editors to make an article. Those articles wouldn't be up there if we weren't trying our damn hardest to get them there. We have experts helping us, we are doing everything we can. But there are other elements at play here, it's almost impossible to get a mention on a big site. Faster Than Light is an exception, not the norm. Games that are on mobile immediately have a much lesser chance of getting a mention, because of some kind of global reputation of being yet another Clash of Clans or Candy Crush. We have a completely unique game on mobile but trying to explain that to a big web site is not easy. Other creators have failed their Kickstarter campaigns, leading to bigger sites being very selective of who they write. They usually only write about guys that have been in big studios before, legendary guys. Small unknowns like us are disregarded completely even though we might have material that looks just as good as the ex Bioshock developers. We've been in contact with editors of big sites and have them explain to us that there are small chances for us to get a mention, exactly for the reasons mentioned above. We have to find other ways to get noticed, and we are trying all the time.
|
Users browsing this thread: |
5 Guest(s) |