Welcome Guest, Not a member yet?
Why not sign up today and start posting on our forums. |
Extended Edition Android Beta Test and Feedback!
|
I was playing more of my Nightingale challenge mode last night - getting close to beating Normal with just one Nightingale - and while tempted to buy another ship and play normally I started thinking about the maneuverability and thrust attributes of the different hulls. These basically do two main things right now - let you keep your strong point defense pointed at enemy missiles and fighters, and let you do the occasional bow chase on one of those annoying missile boats that stays way the hell away, though this is usually best handled with an FTL jump out, and them back in the system at optimum range on the escapee.
What I think I'd love to see was fixed-mount weapons that you can orient when you install them. They fire in straight lines along fixed paths, but they're much more powerful. Wave Motion Gun stuff at the high end. With blue and red booster modules for them, so you could have a capital with some kind of godawful axial cannon enhanced with booster modules, but... getting that thing pointed at the enemy is a trick, when your big ships turn like cows. It would make for an interesting dynamic I think. And make those maneuvering characteristics a more significant part of your tactical planning.
I LOVE Pendaelose's suggestions for ship purchasing! Not only would those suggestions smooth out the power curve through the game, but they also go a long way towards fixing early game difficulty AND make scrap more useful. Reading through his suggestions I can imagine the impact that they would have in gameplay and it sounds fun!
Dawww, Thank you. I hope the Devs love it too.
Bailywolf has an interesting point too. Directional weapons, even if forward facing only, would add a lot more incentive to maneuver. As the game stands today I find that I'm best when facing 45 to 90 degrees away from the target because it gets more point defense guns facing the enemy, but there's little to no other reasons to maneuver at all. Jumping out and back in is far more effective for moving closer or further from the target.
Dear commander
I have a few reports about my personal experience of the game to give After the update I have on more than one occasion found that the amount of upgrade points I get compared to scrap feels unbalanced completely and makes the value of just buying a small gunship better than to actually care for your ally fleet I also often feel that if you don't go for drones/fighters/bombers you can't reach further than section 3 often because if you take your time the super weapons gets enabled for all alien races which most times means instant death for your ship unless you have a wall of canon fodder consisting of disposable ships Then I have a single bug to report I recently almost cleared out a sector and was told to murder a few ships I accepted only to find out that one of the 3 ships I had to destroy is a mercenary/friendly ship and I recall not being able to kill them so yeah... to answer your question about what difficulty I mostly play on is actually either hard or easy depending on how much pain I want to experience since I want to state that now that the new races have been added I feel like the old weapons can't fully compensate for how the aliens become stronger and to mention my previous statement I also feel like the lack of upgrade points isn't being dropped enough makes you hit a wall once the aliens get their strong weapons and like the flak canon and photon canon but then if you survive that the game just becomes a cakewalk and once you acquire the super weapons (I'm gonna be honest the only one worth using is the Death ray) now onto my personal opinion on the balancing of weapons when you start most of the time I buy a normal canon and a energy canon to be able to take down shields and ships which is fine but when it comes to point defense turrets I often find that there is no reason to buy anything but the bolter because it's accurate enough and only take 10 upgrade points to take down a rocket cannon's rocket but when I buy the gatling point defense I feel like it's worthless because of it's lack of accuracy I know the nuke is a powerful weapon but thats actually only if it hits... when I tried to use one I had to have at least 4 or maybe 5 to get just one through enemy defenses... the nuke's health is too little to survive alien point defenses and drones making it far from cost efficient compared to buying a ton of canons and just upgrading them enough to rain death on the alien ships I think the priority of the repair beam should be revisited and go for your own and friendly ships before drones because I have lost a few ally ships because my repair beams (I had 2) wanted to repair my drones and not my actual ships Another bug I just experienced today while I'm writing this... I just killed a nemesis and he ejects into his escape pod I sadly didn't kill him before he jumped to hyperspace but he apparently jumped to the same sector so when I jumped away and then back again he was still there but he keept jumping away but to the same sector so I couldn't kill him about a few visual bugs when a ship jumps from your sector and you have targeted it if you follow it the visual of you targeting the ship is still active but the actual target priority doesn't continue and has to be reapplied I have a few times experienced a visual bug with the ship select where if you aren't in high enough level you can't see the stats of the ship and I have no idea what causes it Rebalancing the liberator I often find that the liberator isn't good enough to buy because it might have the hard points for weapons but it's health still makes it weak and unable to take a beating like the raven but it's 1 hangar bay doesn't make it a appealing carrier so it only becomes a long range rocket dispenser onto my personal suggestions for things I would like to be added to the game (many of this might be a little too much and it's just suggestions but this would just make a epic game even more epic) /I believe it's been established that drones can't jump to hyper space because of the A.I. but when I jump my drones can without a problem I would love for a visual addition of the hyperspace jump that the drones seek safety in your hangar bay and they launch from the hangar bay when you arrive which can make it look way more awesome (60% of the reasons why I love the game is because the space battles is visually epic) /Like I mentioned with the balancing of the upgrade points I would like to suggest that the amount you get isn't changed but instead it would be possible to buy them at battle stations for a reasonable amount of scrap to balance out the value of actually upgrading ally ships instead of just buying a new one and give it a new set of weapons every time one dies /I know it's a little late to add but but it would be simply marvelous if your ships would come with a custom name or being able to name your ships because it feels more like class name than personal name for the ship (like the Ohio class submarine) the names could be added from the kickstarters or maybe patreon members? /it feels like the flak canon and vulcan turret should be able to target missiles and that in the customization screen for your ships set priority for each individual gun so that flak canons focus drones even while in range of an enemy ship /often I feel the targeting range and angle of my point defense is a little vague and I would like to be able to see the weak spots of my ships defenses so I knew where to angle my ship in the early game (this stops being a problem once I'm in the mid to lategame but it's often confusing me how effective the targeting angle of my point defense nodes are) /The inclusion of custom fleets since I have seen in the spoilers it's possible to have more than the original 3 ships I would love that it would be limited a little so just like point defense nodes and heavy weapons node there will be a limit on heavier ships and then small escort ships I.E. 1 capital ship 2 big ships (liberator/valhalla/Achilles) 4 or 5 light escort ships (Guardian/Raven/Nightengale) so it could be more balanced /the last major thing I would love to see in the game is a bigger meaning to the level system so the game feels even more like a rogue light than it already is improving replayability like making your more proficient at fleet movement improving speed or recharge of the hyperdrive while in combat and maybe increase the amount of scrap you can get from selling weapons or doing missions and fleet command to be in better control of the concept I presented just before Final stop no matter what I say about how the game is balanced right now it's still EPIC! I love how it works and how the combat feels flying through space with my armada/fleet if ships defending the human race from dangerous aliens I'm sad that I didn't know about the game back when the kickstarter was active because I would have backed it all the way I can't wait for the release for pc and the beta test for mobile is only making me want more because it's the first game I have ever played that is arcade enough to be epic but detailed enough to have potential I love your work and even if my suggestions isn't gonna be added I'm still gonna love the game thank you for reading -Jonesso
Hey all I've been playing this game ever since I found it and wanted to say WOW AMAZING game.
With the big content overhaul the game has really come to life, and I have been playing it for about a week now. I have encountered a number of small bugs ect and thought I would let you know some. BUGS/Issues. When you cancel a escort civi mission the civi ship will warp into the area even though the mission isn't accepted When you first warp into a nebula your shields will go from 100% to 0%, i know it is suppose to do this. However enemy ships warping into the nebula for the first time whilst you are there will warp in with 0% shields right away. There was a restart bug where you could info loop your money, I got 100k lol and a score of 18k, but it has since been fixed and my game was reset :/ LEVELING, When my game was reset I had already gotten to level 11 legit. Starting from level 1 I thought of a quick way to level up which got me to level 12 within an hour. This method was done by starting a hard game, letting my self die and then repeating, due to the boost of 1k it made it more effective taking 2 minuets to get a score of 1k. Than an hour to get a score of 4k for instance. This could be fixed if players get the boost after getting to round 2 BALANCE, before I get into balance I just wanted to say the game is awesome so please don't think i'm digging at you guys <3 <3 With balance I have found some issues, I only play on hard and sometimes I find myself getting screwed on the first area, and sometimes I can breeze though the entire game getting scores of 9k, recently getting 11k legit on hard :O WHY THIS HAPPENS, 99% of the time the reason I do so well is down to drops. I've learnt that celestial are the best starting faction due to their Ion mrk II and mega plasma cannons, getting one of these within the first 15 jumps can be the difference between completing the game or getting royally screwed haha Ion mrk II, these guns are amazing! But a little OP, when facing off against an entire fleet of about 5 ships with normal plasma missiles I found it way to easy even on hard, this was mainly due to the fact that the Ion mrk II destroys missiles. With your entire fleet decked out with Ion's almost no missile can touch you. (unless its a sneaky little potato ). Perhaps allowing missiles to get hit by 2 Ion shots before they get destroyed. - Just a note, I was able on android to get a legit score of 11k on hard, after god knows how many attempts. However my score on the score board hasn't been updated it still says 9.3k I was just wondering if this is a bug? I just hope my game doesn't get reset again as this time I actually got the score legit after 2 days solid
- Couldn't edit previous post so I am continuing here.
At stage 4, when you have your entire fleet decked out with mega plasma cannons and death rays, it all seems to easy... I find that I breeze though the boss wave with no effort at all, and when I do get to the final unknown outpost (end) if I sit back at one corner with a couple of death rays, they can't even touch me, and over the course of 5 minuets you've beat game with no hard core end game boss fight. As well as that I've gotten to the end about 9 times on hard now and the weaponry on the 4 unknown outposts is almost none extant. I understand that it very very hard to level these kind of things FLEET, when you get to stage 4 I find my self with 40k scrap in the bank 700 upgrade points and with a full fleet of assault ships fully up graded, along with my flag ship. I wish there were more slots for even MORE ships in my fleet allowing me to use the left over scrap I have. SCORE, for the last 2 days I've been trying to get a number 1 score, which I have managed and stated above, however I have found an issue with the system. Once you have cleared stage 4 if you sell all your weapons before ending the game, you can make back around 10k-15k, this is amazing if your someone as sad as me who does anything to get the best score haha. However it is an issue, players who don't sell their items loose out on around 1k-2k score at the end due to the left over scrap modifier. A way to fix this would be to add another modifier which adds on the scrap value of all weapons on your ship -Thank you for reading, if you could let me know about that 11k score thing it would be amazing, I just don't want my game getting reset again after getting it legit
Ohw forgot to say, and it isn't letting me edit my posts lol,
Being able to control where your fighters ect go would be amazing, and having an option for them to defend the ship or attack like in other games would be great Another good option would be to allow turrets to target fighters, to often have I died due to all my guns firing on a ship while a missile fighter shoots me in the engine hole Thanks again amazing game!!!!
note: If this game was multiplayer with a Pokemon esc central space station where u could walk around ect and explore plants, and then team up with your friends and fly out into the universe how awesome would it be hahaha xD maybe an idea for another title (not ripping off star citizen at all here lol )
@oscar1234. Welcome, Commander! And thank you for all the feedback. We will keep everything in mind when planning the next update.
@Jonesso. Same goes for you! Thanks for being so awesome. Keep the feedback coming.
So i seem to be very late to the party, i just joined the beta test and was wondering when i could expect the update to pop up for me, or if the beta test build is even still available? Love this game and I just cant get enough of this.
|
Users browsing this thread: |
2 Guest(s) |