Allied ships - balance discussion

#1

It seems like the number of allied ships that are spawned directly affects how likely you are to win. Most of them are pretty squishy in a serious fight, but the 3 empty spots in their stores can enable you to strengthen your build a lot. Let's say you manage to sell 3 items for 11, 34 & 50 upgrade cores, that's nearly 100 extra upgrade cores you wouldn't have if that ship hadn't spawned. And if you come across a few allied ships you're getting a few hundred extra upgrade cores and you're set for the late-game.

I think if we were able to sell more items at stations, you could add another rare item or two to the allied ship stores and they would be way less OP.

Might be worth looking at the aggression AI for the enemy ships too. Like the stations they'll ignore allied ships if you're not in the sector, but if you happen to jump into the sector just as a couple of enemies jump in right on top of the allied ship they pop real quick.

Great game though, most fun I've had on a portable game ever!
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Allied ships - balance discussion - by stevvers - 01-04-2016, 11:56 PM
Allied ships - balance discussion - by joe1512 - 01-15-2016, 02:14 AM



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