Bugs and other things:
I bought nuke on Normal galaxy 1 that with fully upgraded speed goes 50. Same game I bought nuke on Normal galaxy 3 that with fully upgraded speed goes
150.
The bars for Hull & Shields in the ship display are meaningless. A) the never change (for example if the hull was damaged) B) the max is on some unknown number (for example hull seems to be set at 3000 and it just shows what amount of 3000 your current ship has...) so why even have them there?
All weapons should display
ALL stats. Is the rocket cannon faster than the nuke cannon? You can't tell because the rocket cannon doesn't have a speed listed.
Is the accuracy for the gatling really 1%? That seems unlikely - if not what does 1 even mean?
I declined an escort mission early in a game because I wasn't strong enough for it yet. But the escort ship still showed up after I said no and there was no way to go back later and accept that mission later.
There needs to be a way to tell a ship to rejoin formation. Once you tell a ship to go off on it's own it is stuck in that mode until you warp to another star.
The fixed weapon mounts (blue) should display a firing arc in the ship display.
The reinforcement ships screen should display the number of fixed, rotating, and fighter slots they have.
You should be able to trade upgrades for scrap and scrap for upgrades at space stations.
Space stations should automatically repair you (assuming no enemies present). It's not like someone would ever NOT want to get their ships repaired for free - so save users a bunch of unnecessary tapping on the ship, then the repair link, then yes - for each ship. A single, your ships are repaired dialog box will do.
Repairing ships for scrap out in space should also repair shields - otherwise it just slows the game down as shields slowly regen.
Pinch to zoom acts a little funny as you approach the edge of a star's sector.
If the container is ALWAYS a trap it loses some of the point (I'm 20/20 so far).