Extended Edition iOS Beta Test and Feedback!

#29

From a fine commander.

1) some bugs in mission - kills don't count if made too fast.
2) mercenaries need to be part of formation - they die too fast otherwise.
3) ship movement - please let them turn in-place - high turning radius on small maps = hard to navigate.
4) please increase size of maps - hard to use speed advantage.
5) endgame is too "bursty" - no time to do anything to salvage situation. amount of shield/armor is burned through in 2-3 seconds. The only defence is fighters as cannon fodder.
6) carriers are overpowered. especially considering bursty endgame - there is no way a non-carrier can compete in survivability AND dps since similar level assault ships replace fighter pod with 2 extra PD slots - they need at least 1 extra capital slot and 2 extra PD slot.
7) also non-carriers have an disadvantage in resources - all weapons have to be replaced on map 3-4, so beginner weapons should be recycled wasting half of the resources. but fighters are useable up till the very end, and should not be recycled.
8) please refactor progression - let's allow extra ships while you still play current game, based on your achievements, not some end of game score.
9) bug: if you spent hours playing, did not die and just quit, you don't get the exp for progression.
10) UI bug: every system I keep checking "cargo" so I don't miss any containers with weapons- would be nice to have some popup "container in space"
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Extended Edition iOS Beta Test and Feedback! - by AdmiralGeezer - 12-07-2015, 08:08 AM



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