Deathray needs nerf bad.

#1

I understand the appeal of ultimate weapons, but the Death Ray is wayyy too powerful.

The megaplasma is mighty but somewhat reasonable. It can be stopped by several ways, takes a while to land, can miss, etc.

Death ray is just ridiculous. It never misses. It cannot be blocked. You cannot even out-range it reasonably since it has at least 1100 range by default.

No matter WHAT your strategy is and how good your weapons are, you immediately drop it in exchange for death rays. Always. This is not good balance.

I got to Map 3 on hard and EVERY enemy had a death ray. I survived for a while, but even with extreme range rocket strategy, I just can't beat 3 enemies with death rays, without getting worn down. I also lost on Map 1 when my very first enemy big ship had a deathray. I had a particle cannon...

They really need to have a weakness of some kind, without just turning them into a laser. Suggestions:

1) Much weaker damage vs shields. This means you have to soften the enemy up somewhat, not just drop their shields with a single shot. I like this the best.
2) Increased cooldown to like 12 seconds or so.
3) nerfed range...like 1000, without ability to upgrade range.
4) Much less hull damage. Making it a great shield-breaker, but not able to 1 shot enemy ships.

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Messages In This Thread
Deathray needs nerf bad. - by joe1512 - 02-11-2016, 10:48 PM
Deathray needs nerf bad. - by Rebb R-001 - 02-11-2016, 11:24 PM
Deathray needs nerf bad. - by Paladin27 - 02-12-2016, 01:26 PM
Deathray needs nerf bad. - by VaylinArcher - 02-12-2016, 01:32 PM
Deathray needs nerf bad. - by joe1512 - 02-12-2016, 09:09 PM
Deathray needs nerf bad. - by Forty In Red - 02-13-2016, 03:30 AM
Deathray needs nerf bad. - by Zekiah 2 - 02-15-2016, 04:51 PM
Deathray needs nerf bad. - by joe1512 - 02-15-2016, 09:36 PM
Deathray needs nerf bad. - by Zekiah 2 - 02-17-2016, 12:52 AM



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