Battlestation: Harbinger Kickstarter is a success! Epic game coming up!

#47

Designing an user interface for mobile is really really hard. There is so little space to work with, and the finger takes it's own. When we started making Harbinger on mobile we had to keep in mind some players might be playing the game on a phone, with very little screen space.

The flow of the game has to be natural and non-frustrating. It would be easier to have more complexity if the battles were turn-based, but we essentially made a little mini starcraft for mobile Smile Originally the core of Harbinger was meant to be the upgrading and the turn-based star map, with the real-time battles giving more spice to the whole package.

I think you have a very good point there, but when thinking about making Harbinger the best it can be on PC there just has to be more precise control of the units. It just feels like it wouldn't be appreciated by players on PC if they couldn't move the fighters around like they want to.

We will definitely see if we can implement more precise controls to mobile as well without making it too complex to enjoy on smaller screens. Imagine trying to hit the correct fighter amidst 20 fighters with a fat finger Smile
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Battlestation: Harbinger Kickstarter is a success! Epic game coming up! - by AdmiralGeezer - 01-15-2016, 11:07 PM



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