Battlestation: Harbinger Kickstarter is a success! Epic game coming up!

#48

Yeah, I know Smile .. well, what can I say, just maybe share some ideas:

1. well, fighter control can be not by-fighter, but by-wing. It is a known and somewhat explored approach in games.. There's not really much sense in controlling each fighter individually, right. Other than that, some things can be like now, but more comfortable - a) target a particular fighter, b) protect main ships against missiles / projectiles, ignoring ships if they're not in the firing line (the living shield tactics, like in the Enders Game movie + firing). Could make for a new type of specialized drones, btw - "shield drones" c) positional control of a fighter wing.. though might be useless.. but maybe there'll be new mission types, where fighter movement separate from capital ships would mean much, d) fighter formations..

2. configurable UI, like if there's problem with screen space for menus on phones, there could be a menu scheme specially for small screens, with different positions, more packed controls..
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Battlestation: Harbinger Kickstarter is a success! Epic game coming up! - by noncom - 01-17-2016, 02:29 PM



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