Harbinger PC Early Access Feedback

#52

Had an issue where in an idle system, after battle, three of my fighters got confused, leaving formation to flutter around a random point in the map. Minor, cosmetic out-of-battle issue, haven't observed it again. (Or, if it occurred, didn't notice.)

Zoom is fixed in all ways, to verying degrees. Sensetivity is just right, and the adjustability is a bonus. The respect for the cursor position feels a little off - the screen nudges in that direction a moment AFTER the zoom happens, rather than zooming on that point, so the screen is still drifting a little when you stop zooming. This may be why the final screen position is a slightly off from the mouse cursor on big zooms. To test this, set a movement point, put your cursor on it, and zoom all the way in with one fast roll of the mousewheel - your final camera position is always a little closer to where the screen was centered before you zoomed. I will specify that I was careful to avoid the furthest zooms to test this, where the camera always remains centered.

When clicking the 'repair' icon by a ship on the list on the left of the screen, the 'repair' icon doesn't gray out when it's fixed. The 'needs repair' icon on the actual ship also doesn't go away.

Full use of all common keys is getting closer. I still want to left-click on an enemy to bring up a targeting wheel for all ships.

Would it be too much trouble on this constrained timeline to add an 'all fighters' button to the wheel that would automatically assign all fighters to attack and turn all fighter icons green to indicate their assignment?

Formations are behaving more rationally, though I don't understand their logic precisely. They seem to align on their final destination when close to the final destination, and also further from the flagship, as well as doing less turn-and-burning. It's not perfect in terms of aligning multiple ships' point defense, but the PC has manual control of individual ships, so this isn't as critical as it is for mobile.

For quick movement, the option to click a ship and drag a movement point out of the ship, then drop it (like you now can click and drag movement points) might be useful, especially in mobile where swiping from a ship to a destination would be a very natural gesture. This would make it easy for power users to issue quick move orders without multiple actions

Is it possible to use the engineering diagram of the ship in your list of ships to the left? When you first open engineering, you see the actual ship with weapon icons on it, which then fades out to an outline with a grid inside it, with weapon icons on it. This first image, the actual ship with weapon icons on it might help you differentiate your ships by sight more easily, especially when you have multiple identical ships.
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Messages In This Thread
Harbinger PC Early Access Feedback - by Lurkily - 12-16-2015, 01:52 PM
Harbinger PC Early Access Feedback - by Lurkily - 12-16-2015, 02:25 PM
Harbinger PC Early Access Feedback - by Lurkily - 12-16-2015, 03:49 PM
Harbinger PC Early Access Feedback - by steph - 12-17-2015, 10:45 AM
Harbinger PC Early Access Feedback - by Duraxx - 12-17-2015, 04:51 PM
Harbinger PC Early Access Feedback - by Lurkily - 12-18-2015, 02:07 AM
Harbinger PC Early Access Feedback - by Lurkily - 12-18-2015, 03:39 AM
Harbinger PC Early Access Feedback - by Latios111 - 12-18-2015, 02:51 PM
Harbinger PC Early Access Feedback - by Jarmo - 12-23-2015, 02:23 PM
Harbinger PC Early Access Feedback - by Lurkily - 12-27-2015, 12:35 PM
Harbinger PC Early Access Feedback - by Lurkily - 01-16-2016, 01:50 AM
Harbinger PC Early Access Feedback - by Lurkily - 01-16-2016, 01:51 AM
Harbinger PC Early Access Feedback - by Lurkily - 01-16-2016, 02:13 AM
Harbinger PC Early Access Feedback - by Lurkily - 01-16-2016, 02:34 AM
Harbinger PC Early Access Feedback - by steph - 01-16-2016, 03:13 PM
Harbinger PC Early Access Feedback - by Lurkily - 01-17-2016, 01:50 AM
Harbinger PC Early Access Feedback - by x2ruff4u - 01-22-2016, 04:07 PM
Harbinger PC Early Access Feedback - by Lurkily - 01-23-2016, 03:24 AM
Harbinger PC Early Access Feedback - by Lurkily - 01-23-2016, 03:32 AM
Harbinger PC Early Access Feedback - by Fruitn - 01-23-2016, 07:14 PM
Harbinger PC Early Access Feedback - by Fruitn - 01-23-2016, 08:04 PM
Harbinger PC Early Access Feedback - by Fruitn - 01-23-2016, 08:38 PM
Harbinger PC Early Access Feedback - by Teraphim - 01-24-2016, 07:38 AM
Harbinger PC Early Access Feedback - by dmsnarf - 01-24-2016, 05:22 PM
Harbinger PC Early Access Feedback - by dmsnarf - 01-25-2016, 03:43 PM
Harbinger PC Early Access Feedback - by dmsnarf - 01-25-2016, 05:15 PM
Harbinger PC Early Access Feedback - by Fruitn - 01-26-2016, 09:38 AM
Harbinger PC Early Access Feedback - by Fruitn - 01-26-2016, 09:40 AM
Harbinger PC Early Access Feedback - by Lurkily - 01-26-2016, 06:48 PM
Harbinger PC Early Access Feedback - by Fruitn - 01-27-2016, 12:16 PM
Harbinger PC Early Access Feedback - by Lurkily - 01-30-2016, 02:30 AM
Harbinger PC Early Access Feedback - by Lurkily - 01-30-2016, 04:09 AM
Harbinger PC Early Access Feedback - by Lurkily - 01-30-2016, 04:27 AM
Harbinger PC Early Access Feedback - by Lurkily - 01-30-2016, 04:44 AM
Harbinger PC Early Access Feedback - by noncom - 01-30-2016, 07:14 PM
Harbinger PC Early Access Feedback - by MIchaelR - 01-31-2016, 01:37 AM
Harbinger PC Early Access Feedback - by Lurkily - 02-01-2016, 04:32 AM
Harbinger PC Early Access Feedback - by Jarmo - 02-09-2016, 08:21 PM
Harbinger PC Early Access Feedback - by Scott - 02-09-2016, 11:36 PM
Harbinger PC Early Access Feedback - by Azhrei - 02-24-2016, 06:05 PM
Harbinger PC Early Access Feedback - by Azhrei - 02-25-2016, 08:03 AM
Harbinger PC Early Access Feedback - by Azhrei - 02-25-2016, 08:05 AM
Harbinger PC Early Access Feedback - by steph - 02-26-2016, 10:05 AM



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