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Battlestation: Harbinger arrives on Steam February 24th!
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@CrossForsaken. "App users pay?" You mean Kickstarter backers pay, because they made this possible. Without their support it wouldn't have been possible, if you are one of them then you have my utmost gratitute. Once again this update will also be a free update, so there are no in-apps.
"Computer users get it first" Well yeah, kind of. You are forgetting computer users haven't even played the game yet (And there are backers who only want it on PC, they don't have it on mobile), while you have played it for months. With most of the Extended Edition updates already out on mobile, you have experienced much of the Extended Edition way before PC users. Anyway, there is no reason to make this "Mobile versus PC". The people that made this possible will get the PC version handed out to them right away. They are of course among the first with the possibility to play the game on PC. "On top of that we have to wait two more weeks after that to get ours" It was inevitable that one "party" would get this full Extended Edition first. There are reasons why we have to get the game out February 24th on PC and Steam. You have to know that if we as a company make a mistake we are done, there is no Battlestation anymore. IF we don't succeed with our marketing regarding Steam, and the game fails to sell, we won't be able to work full-time anymore. Sorry to be so dramatic but that is the way it is, that's the pressure we live under every day. Since we are a 3 man team there is only so much we can do. We aren't Blizzard or any other huge company, with resources to hire dozens of programmers and graphic artists, and put hundreds of thousands into marketing. If there is an urgency we have to put all of our resources into that, which again is that whopping 3 men I wish I could give you everything you want but I can't, we can't. Sometimes our decisions will suck for some of you. Like the game does not have cloud save, we just don't have time to make that right now. I can't stress enough how hard it is to make a living developing indie games. I have already watched our neighbor company shut down, after working side-by-side for 3 years. Now I'm trying to keep Bugbyte together. |
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