Kudos to the devs for working hard to give us a lot of new ships to play with!
My first comment is that there needs to be a reason to play any given ship.
Typically, once a player has leveled up enough to get past a ship, they rarely go back, except for a challenge maybe.
All these new ships as far as I can tell will unlock AFTER the current set ends (i.e. Armada capitol ship)
Hence none of them are meant to be intermediate ships I don't think.
First, lets look at stats of our existing Tier 5 ships (i.e. ship has 5 big slots):
Armada. 5 guns, 0 bays, 8 Point Def, 2000/600
Valhalla 3 guns, 2 bays, 6 PD, 900/500
Liberator 4 guns, 1 bay, 7 PD, 1000/500
I've always maintained that the Liberator is underpowered and its health should split the difference between the 2 bay and 0 bay ships.
It is a full tier above the other 2 choices as sidekicks however.
I for one welcome our new Tier 6 Overlord ships!
HARBINGER - 2 guns, FOUR bays(!), 8 PD, 1400/500 Slooooww.
OMG this is an amazing ship. PD guns are angled frontwards somewhat.
Huge health for a carrier.
It gains WAY too many good stats for the bit of speed it gives up.
This is the best ship in the game and it makes the beginning of the game quite a bit easier due to ability to mass Fighters really fast and overwhelm enemy Point Defense.
ERISHKGAL - 4 gun, 1 bay, 9 PD, 1600/450.
Not quite a tier 6 ship, but still a full tier above the existing Liberator, due to the Big boost in health and 2 extra point defense.
Definitely a good ship and an excellent new "Best Sidekick" ship.
Still needs a 5th gun though to make it competitive with the other 2 Tier 6 ships, which of course would make it too strong of a sidekick.
VALIANT - 4 gun, 2 bay, 12 PD, 1600/600.
The third Tier 6 ship I suppose. Another extremely strong offering.
12 PD is insane making this an amazing bully-ship at short range or providing an absolute ton of potential shields.
This will likely be my new favorite due to its excellent balance of bays and guns and toughness.