Questions, thoughts and a plea

#3

Greetings Admiral! *salute* Wink
Believe you me, i totally understand what a rogue game is, but yesterday i played a 3 hour session and if the sessions would last only 30-45 minutes i would say: Hey, no save, part oft he game, totally fine. But if you take a little longer or e.g. use a Carrier-approach which takes longer because you have to be more careful, a sessions can easily surpass 2 hours. And that is a time investment i would like to „save“ so that i don’t loose 2 or 3 hours because i made one teeny weeny mistake.

It‘s just a wish though. But I think it would make the game more satisfying.
Other options are possible as well: Why not integrate something like a „Continue“ as in the old days? Maybe you could pay 1500 resources for a rescue or „buy“ an insurance at a space station? Integrate an escape pod etc. Stuff like that. You could integrate it into the game without creating a big savegame system and still stay within the ”game logic“ that will not break the premise of a rogue like game?
How about something like that? Smile

Best regards

Brakiri
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Messages In This Thread
Questions, thoughts and a plea - by Brakiri - 02-27-2016, 09:55 AM
Questions, thoughts and a plea - by AdmiralGeezer - 02-27-2016, 08:56 PM
Questions, thoughts and a plea - by Brakiri - 02-29-2016, 01:56 PM
Questions, thoughts and a plea - by Brakiri - 02-29-2016, 03:21 PM
Questions, thoughts and a plea - by AdmiralGeezer - 03-01-2016, 07:01 AM
Questions, thoughts and a plea - by Forty In Red - 03-02-2016, 02:27 AM
Questions, thoughts and a plea - by Azhrei - 03-02-2016, 03:40 AM



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