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Impressions of Updated Version
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Greetings!
Vulcan cannon range upgrade does affect recharge time, the difference is just so small that it can't be shown right. The Particle Turret should still be really good, it cannot be stopped by some unit in its way. The projectile from a projectile turret can. Regarding items: If every item is good then no item is good. There has to be bad items so that one can appreciate the good ones. Tesla coil should be ok in short range battles. We have gotten feedback regarding fighters and bombers differing from yours. Apparently fighters are good and plasma bombers OP to some. Fighters are good due to their price and size, soaking up incoming bullets. Honestly, I cannot remember us nerfing the shield reenergizer. Are you sure about this? Why some ships are not in the reinforcement does have reasons. The Harbinger for example, with 4 hangars. Having 3 of them would mean 12 hangars. Another reason would be balance and difficulty, which is extremely hard to have at a good level in a game like this with so many random elements. I only have one thing to say right now. We get tons of feedback and requests, all the time. And you know what, very often they contradict each other, because they are subjective opinions. Sometimes there is something that is really unified, and we can try to change that. This game will never be perfect for everybody, ever. All we can do is promise to do our best here. That said, we do appreciate all the feedback! The hull, shield and engine upgrades have been on our minds but we will see. |
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