Review/Analysis of the new Ships

#6

The intrinsics are a cool idea, certainly fun and battles could use more active abilities. However, I think the ships just need to be balanced better. Using the regular mechanics. Harbinger for example, four bays is way strong. If you want the 4 bays, the ship should be slow and SQUISHY so you have to protect it. The ship balance needs to be built around trade offs so the player has to strategize! Right now all the player has to do is pick the strongest ships.

Fast ships are harder to balance. Right now speed isn't useful, that's unfortunate, but it's pretty much a fact. For speed to be useful, long range weapons need to be rebalanced (to incentivize getting in close to do high damage). There would also need to be a module to modify speed, so that the ships with higher speed can really be taken advantage of by the player if they choose that strategy.
Reply


Messages In This Thread
Review/Analysis of the new Ships - by joe1512 - 03-11-2016, 02:56 PM
Review/Analysis of the new Ships - by joe1512 - 03-11-2016, 02:56 PM
Review/Analysis of the new Ships - by joe1512 - 03-11-2016, 02:56 PM
Review/Analysis of the new Ships - by Ezbz - 03-11-2016, 09:57 PM
Review/Analysis of the new Ships - by Draikan - 03-12-2016, 04:13 AM
Review/Analysis of the new Ships - by Paladin27 - 03-12-2016, 05:53 AM
Review/Analysis of the new Ships - by Kirad - 03-12-2016, 07:59 AM
Review/Analysis of the new Ships - by Paladin27 - 03-12-2016, 08:17 AM
Review/Analysis of the new Ships - by Perq - 03-17-2016, 08:27 AM
Review/Analysis of the new Ships - by Paladin27 - 03-17-2016, 09:42 AM



Users browsing this thread:
12 Guest(s)