Review/Analysis of the new Ships

#7

I like the idea of specific systems for different classes, I'm a big fan of the little ones but on the big runs they get smashed consistently around map 6 for me.
Having passive built in systems like a weak emp or small range increase for the fleet, maybe even including a fixed weapon type for the smaller classes like a Vulcan cannon that targets missiles or rapid fire missile batteries.
Needing to activate specials would probably become tediously annoying.
Nothing drastic but it would be enough to increase the overall usefulness of the smaller ships.
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Messages In This Thread
Review/Analysis of the new Ships - by joe1512 - 03-11-2016, 02:56 PM
Review/Analysis of the new Ships - by joe1512 - 03-11-2016, 02:56 PM
Review/Analysis of the new Ships - by joe1512 - 03-11-2016, 02:56 PM
Review/Analysis of the new Ships - by Ezbz - 03-11-2016, 09:57 PM
Review/Analysis of the new Ships - by Draikan - 03-12-2016, 04:13 AM
Review/Analysis of the new Ships - by Paladin27 - 03-12-2016, 05:53 AM
Review/Analysis of the new Ships - by Kirad - 03-12-2016, 07:59 AM
Review/Analysis of the new Ships - by Paladin27 - 03-12-2016, 08:17 AM
Review/Analysis of the new Ships - by Perq - 03-17-2016, 08:27 AM
Review/Analysis of the new Ships - by Paladin27 - 03-17-2016, 09:42 AM



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