Reviews and Balance Issues: Red Hardpoint Modules

#4

I did a very similar analysis early on, a while before all the updates. The projectile cannon and energy cannon are definitely best when used together. They both suck alone. Try a game using both, you'll probably kill most ships a lot faster.

If you build spreadsheets for the weapons and look at the cost/benefit of all the upgrades, it is clear that a ton of stuff isn't balanced. Many weapons have upgrades that don't make sense, are too weak, have huge drawbacks, etc. The balance has been slowly getting better, but a lot of things are still just weird.

The laser seems in a very odd place. It's worse at hull damage than projectiles, worse at shield damage than the energy cannon, and the upgrades don't do much. What's the point of it? It would be really cool if the laser could be paired with projectiles for a sniper setup, but with it's short range and no range upgrade that just can't work. Laser seems like it should be a long range weapon, it's a laser...
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Reviews and Balance Issues: Red Hardpoint Modules - by Draikan - 03-24-2016, 03:46 AM



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