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Reviews and Balance Issues: Red Hardpoint Modules
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@HugoBSH - here's some historical perspective from someone who HAS played this game an absolute ton. And I agree that your feedback is valid, even if you're new.
The projectile cannon was way OP in the original harbinger. Many agreed that it was the best human weapon, all things considered, which didn't make sense given how cheap it was. So it got nerfed in extended version 1. It was still pretty darned good though, and really all you needed was a single every cannon to knock down shields. Everything else was a maxed out projectile. I've beaten the game on hard several times using only projectiles and one energy (it's actually my go to strategy). So it got nerfed again. Now, I think it is where it should be. It is cheap, and shouldn't be incredible. Now, it's much more of a "you pay for what you get" weapon than in previous versions. I'm curious to see what you think of a death ray... |
Messages In This Thread |
Reviews and Balance Issues: Red Hardpoint Modules - by HugoBSH - 03-23-2016, 10:01 PM
Reviews and Balance Issues: Red Hardpoint Modules - by joe1512 - 03-23-2016, 10:17 PM
Reviews and Balance Issues: Red Hardpoint Modules - by HugoBSH - 03-23-2016, 11:38 PM
Reviews and Balance Issues: Red Hardpoint Modules - by Draikan - 03-24-2016, 03:46 AM
Reviews and Balance Issues: Red Hardpoint Modules - by Forty In Red - 03-24-2016, 11:01 PM
Reviews and Balance Issues: Red Hardpoint Modules - by Forty In Red - 03-24-2016, 11:05 PM
Reviews and Balance Issues: Red Hardpoint Modules - by Ezbz - 04-12-2016, 07:47 PM
Reviews and Balance Issues: Red Hardpoint Modules - by the streaker - 04-20-2016, 08:14 PM
Reviews and Balance Issues: Red Hardpoint Modules - by Bozobub - 05-08-2016, 08:09 PM
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