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Battlevoid: Harbinger Feature Requests
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Hello. This is the first game forum I've joined in years. That's how much I like this game. It's great to have a dev team that pays this much attention to the users.
That being said, I've been playing for about a week on Android and have gotten to level 8. Here's some things I'd like to see. The higher level player ships don't seem to be that much more valuable in terms of shields and hull. The Memphis has less hull and shield than the Hurricaine. The Valhalla has abysmally low shield and hull compared to the Avalon. Tha Valiant has less hull than the Achilles. I would like to see the heavier ships provide, not only more firepower and/or fighter bays but heavier shields/hulls. It gives you something to look forward to as you progress and might allow you to advance faster in the earlier stages of a new game. Another idea would be to get upgrade points to spend between games based on your level. These would let you alter some of your starting stats. For example, you could use them to have more scrap at the start of a game or a small increase in ship stats. I'd like an additional game speed that's faster than currently available. Have a way to upgrade a ship's hull and base speed. Maybe extra engines and armor. You wouldn't even need to add a new slot type for engines or armor If you bought a new engine it would simply be reflected in the speed and or hull strength. There's a lot to be said for progressing in a game to obtain better enemy weapons but the available Human weapons are all pretty weak even when maxed. I'd like to disable the hints at the beginning of a new game/map and disable autofocus on Android. I notice some ships are locked as wingmen even though I can afford better ships. For example the Afterthought. I'd like to have a way of knowing when a ship will be unlockable during the game. These are wishlist items and even if you did nothing new to the game I'd still play because it is a great game. Thanks for your hard work. |
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