Just after arriving map 3/4:
Code:
Thread[Thread-1,6,main]
com.badlogic.gdx.utils.GdxRuntimeException: Unable to allocate audio buffers.
com.badlogic.gdx.backends.lwjgl.audio.OpenALMusic.play(SourceFile:77)
com.badlogic.gdx.backends.lwjgl.audio.CustomAudio$CustomMusicClassHandler$1.run(SourceFile:32)
com.badlogic.gdx.backends.lwjgl.audio.CustomAudio$Worker.run(SourceFile:193)
java.lang.Thread.run(Thread.java:745)
I play on debian, downloaded from gog.
Code:
$ lspci -v | grep Audio -A6
00:03.0 Audio device: Intel Corporation Xeon E3-1200 v3/4th Gen Core Processor HD Audio Controller (rev 06)
Subsystem: Lenovo Xeon E3-1200 v3/4th Gen Core Processor HD Audio Controller
Flags: bus master, fast devsel, latency 0, IRQ 32
Memory at f2530000 (64-bit, non-prefetchable) [size=16K]
Capabilities: <access denied>
Kernel driver in use: snd_hda_intel
Kernel modules: snd_hda_intel
--
00:1b.0 Audio device: Intel Corporation 8 Series/C220 Series Chipset High Definition Audio Controller (rev 05)
Subsystem: Lenovo 8 Series/C220 Series Chipset High Definition Audio Controller
Flags: bus master, fast devsel, latency 0, IRQ 29
Memory at f2534000 (64-bit, non-prefetchable) [size=16K]
Capabilities: <access denied>
Kernel driver in use: snd_hda_intel
Kernel modules: snd_hda_intel
I love your game, plz make more of this style, Battlestation campaign, simple multiplayer, whatever
.