DevBlog #1 - First steps to a prototype.

#6

Excellent concept ... Taking players along on the development journey!  Thanks!

For the game ...
Problem? ... Have been playing 'Xenowerk' and 'Space Marshals' ... (Both VERY well done) ... Every once in a while found myself wishing for a break in the constant similarity of the environment. (especially apparent in 'Xenowerk')

Solution? ...  Maybe a creative way to have the user take the hero on a walk, drive a vehicle,  or fly some machine to, or through a perceptually different  environment ...   in 'Xenowerk' some outside time would be  a great way to break up that similarity.

  This break should take some time, maybe not as long as a game episode, but long enough to give the mind a break from the main game environment?

  In this new game that might take the form of piloting a space craft off of, or onto the planet, or driving from one location to another ... anything like that which gives the mind a sense of change.
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RE: DevBlog #1 - First steps to a prototype. - by BCTracker - 05-27-2016, 05:44 PM



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