DevBlog #1 - First steps to a prototype.

#12

I'll be following this game closely! Like others have said, clones are boring. Add some variation! Other games of this type get very same-y very fast. IMO, your top priority should be making this game stand out from others like it. Maybe you could have people build a ship rather than a station, and have them go on missions to various planets and have epic fleet battles? That concept isn't entirely foreign to you guys. There could also be factions which the player could join, all of which approach obstacles in different ways and have alliances and wars with other factions. It doesn't necessarily have to be a roguelike either; since cloning technology is a thing, why not just keep a 'copy' of your ship and crew which you can hop into when your first one gets destroyed? There's lots of directions this game could go in. Pick a good one! Smile
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RE: DevBlog #1 - First steps to a prototype. - by TJCeez11 - 05-28-2016, 09:24 AM



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