DevBlog #1 - First steps to a prototype.

#27
(This post was last modified: 06-01-2016, 02:06 PM by SeymourTheLegionaire.)

Looks quite sexy, and i like the idea.
How about some kinda genetic drift instead of pure perfect cloning, so after some time your population "evolves", with selective cloning happening to create specialized sub-species of the original.
Youd have the good old alrounder base model ( 1,1,1) and the guys in engineering eventually drift towards physique and specialized intelligence, so they become 1,2,2, while others become variations respective to their sections of the base.
If your playstyle is more redshirt inspired, you could make your people lean towards physical strenght with some scientists in between, or have a pure sciencebased people.
Different characteristics could also require different requirements to support their life, like more food or oxygen, more water or just more free space to do sports and the likes.
Eventually youd have a completely different species, a different KIND of species.
The difference between two peoples could become as much as between Ferengi and Klingons, and THAT would be a game mechanic noone has seen before!
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RE: DevBlog #1 - First steps to a prototype. - by SeymourTheLegionaire - 06-01-2016, 02:03 PM



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