DevBlog #1 - First steps to a prototype.

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(This post was last modified: 06-03-2016, 02:43 PM by AdmiralGeezer.)

(06-03-2016, 08:37 AM)AdmiralGeezer Wrote: @Madmandom. I cannot say because we do not know how the battle system works Smile All we have at this point is some characters running around and some furniture and buildings, that's it!

Right now we are testing some combat characters and turrets, creating lighting and rubble effects. More on these in the next development blog post!

You need to be patient, because creating these takes time but pop in every once in a while and you will see how the game comes alive! We will of course mail a notification when we have a new blog post with new screenshots and videos to show.

There is one particular mechanism related to the enemy that we are testing out, if we can get it to work it will definitely be a really cool feature. At least for me.

Also, if you have any suggestions on other blog material you would like to see from us feel free to post your ideas! It's going to be a long journey and it would be nice to be able to provide entertainment for you along the way.
Some "polls" would be great,you could have stuff like"what sound effect sounds better" or "what graphic look better"then the most voted content,would be liked by most people that play the game.

Yes I know how patient you need to be,im just excited when I hear your working on the battle system:-)
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RE: DevBlog #1 - First steps to a prototype. - by Madmandom - 06-03-2016, 02:34 PM



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