DevBlog #1 - First steps to a prototype.

#38

(06-02-2016, 10:03 AM)AdmiralGeezer Wrote: Haha. That is a placeholder enemy. Just testing something resembling an enemy. It's not ours and will not stay in the game (Credit to Nvision Illustration Ian MacLean!). We are now testing some battle features with marines! It's looking really cool I must say, we stumbled upon a feature that we think is just awesome. We are still wondering what the enemy could be though, and how we would get it to fit into the whole scenario.

As with most things in life, it's about resources. These resources could be the things the enemy is after. There could be different enemies that go after different/particular resources for whatever reason that species may need a specific resource. To elaborate, there could be species only interested in credits/money for profit, and others who may eat a resource as a food on their planet, or need a particular resource for their own survival. As a recommendation, why not have an option for diplomatic resolutions to conflicts also, rather than always coming to war.  This can allow for a diplomatic or negotiation type clone.
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RE: DevBlog #1 - First steps to a prototype. - by Abodde - 06-12-2016, 09:39 PM



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