Hereâs where it started to get a bit tricky. You really had to manage every aspect of the game now. Started off with 4 bolters, 3 hangars and (unlike any other episode) with a shuttle. As soon as one of their larger ships appeared, I captured it and with that made use of the -15% disadvantage their troops have.
After the capture, I sold the shuttle bay and started to build the end game configuration, ending up with 3 hangars, 2 lasers and 3 missiles. I know itâs a bit of a game of luck with the research, but itâs really a question of how you make that luck work for you.
Kept the defense close on this one, as the enemyâs energy weapons cut through the stationâs shields real fast if not stopped. I concentrated all my fire on a single ship to bring each down fast. You shouldnât be afraid to bring even the non-shielded missile boats forward if needed. When they have forward momentum, retreat with jump is just moments away. Advance, destroy, jump. Thatâs how you bring them down. Micromanage engineers at all time, I had mine on weapons most of the time as I found a good balance between stations weapons and fighters.
Bold tactical moves, a bit of luck with tech and early capture of one of their capital ships were keys to victory on this one.