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Battlestation: First Contact episode 2 tips and advice
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I beat this level with a similar strategy to Inverno.
Starting out: - I dropped Marines to 20, held pilots to 25, and put the 5 extras on Research. - I start every single time with two Bolters. - Stack researchers on Projectiles. From here, it depends on what my research turns up. - For Level 2, you have to build the 3rd Bolter before your research comes back because those pesky bad guys like to gimp your guns. - If you get missiles, start building Hangars and set loadouts to Shields, Missiles, target Strongest, Shields. From there on out it depends on what you get. One thing I didn't learn on level 1 is that you can tap enemy capitals and Disable, or Focus fire on them. Missile Fighters combined with Missiles from the base really melt them quick. My first successful run I disabled an enemy Torpedo ship, then sent in the marines and captured it. Instantly warped it out, then brought it back in way behind my base to heal up a bit. That really helped. When the enemy boss comes in on Level 5, I changed all the Fighters over to attack his Turrets, which disables him pretty quick. Bombard him till he blows, then mop up enemy carriers (there were a few hiding out, but by this time I had like 3 battleships and they went quick.) Challenging level. |
Messages In This Thread |
Battlestation: First Contact episode 2 tips and advice - by AdmiralGeezer - 10-11-2014, 06:21 PM
Battlestation: First Contact episode 2 tips and advice - by Inverno - 10-12-2014, 10:42 AM
Battlestation: First Contact episode 2 tips and advice - by Thaiboxermike - 10-14-2014, 03:12 AM
Battlestation: First Contact episode 2 tips and advice - by Battlecruiserguy - 02-20-2015, 10:55 AM
Battlestation: First Contact episode 2 tips and advice - by Battlecruiserguy - 02-20-2015, 11:12 AM
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