I'm not sure how difficult this would be to implement, but I noticed something about BV:H that limited some of my tactics regarding fighters:
It seems like the bomber AI (plasma/missile) is to Target capital shops for the most part when your fleet arrives in-system, which makes sense and is almost always what I wanted then to do. Fighter logic (bolter/laser) is to stay near your capital ships as fighter & missile defense for the most part, which is sometimes useful. However, many times my bombers will rush off to attack enemy capitals (and I'd want to keep my own capitals away from the larger enemy vessels) and get slaughtered by the enemy fighters. There is an option to allow your fighters to attack enemy capitals ships, but it would be great if you could give your different fightercraft different standing orders.
For example, something simple like telling your fighters to "protect bombers" or " protect capital ships" would add a nice tactical layer to combat. I don't really think you'd need any more complex orders than that. Just my two cents.