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Sector Siege needs improvement
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@Perq. Honestly, we listened to you and did our best to make changes we could.
Your problem seems to be that your vision of how things should be did not fully materialize. But here's the thing, if you want that then you should develop your own game and do all of that yourself. We do all the work. All the blood, sweat and tears are ours. They are our sacrifice. That gives us the right to say how things should be in the end, and we try to make the best decisions possible when all things are considered, trying to keep our players happy. All this "not listening to players" is simply very untrue. There was one person giving me most feedback during the time I was developing Sector Siege, and that is joe1512. There are a bunch of changes I implemented based on his feedback. During our whole career we have listened to our players and made new content additions based on that. If I remember correctly once I had the game in a very early state you played it too, and it was balanced to shit. Your suggestion was to create a spreadsheet of all turrets and hangars and balance them. So I did that, I listened to you. I then balanced the game based on feedback gotten from joe1512 because there weren't many others giving me feedback. |
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