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Sector Siege needs improvement
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But Perq, if you are not a game developer there are so many things you do not know.
Many do not even think about what kind of feat it is to get a game like Sector Siege running on mobile devices. The limitations of the devices are very strict, many devices choke at the slightest. When you are sending me feedback on how to make the game better balanced, I'm looking at the profiler tool trying to figure out how to get the game working at all. At first, the game was able to handle about 8 ships and 10 fighters in total before lesser mobile devices would give up. Through ridiculous effort I found ways to optimize, and I pushed those limits a lot higher. There wouldn't have been a real-time strategy game with 8 ships and 10 fighters in total. How about 100s of different devices, screens with aspect ratios from 4:3 to 21:9. Creating a user interface to support all of these, both PC and mobile. I just can't describe the amount of work needed solely for this issue, it is something you have to experience for yourself. If you send us feedback, and we focus on other things. It's because of all of the above, it's because we deem there are things more important to implement to bring the game to the market at all. It's because we have decided that these things are the best improvements we can make all things considered. Because of all of the above it really frustrates me that you would come and write things like "they don't listen". It frustrates me because if I could show you the effort needed, if you could experience it here with us, you would understand why we choose to ignore some requests. |
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