Good idea bout the menu. If you come back to a game a day later, you might not remember what exactly you were doing. It should not exactly be all that difficult to figure out though, nor does it really make all that much difference in the middle of a game. It is more important to look at your research and figure out what your genius strategy was, so you can continue properly.
However, in some cases it will "save" as I am picking my troops! So I load the campaign later and am greeted by a pick-troops menu, with zero clue as to what kind of mission I am playing!
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Don't understand fighters coming tailward. Fighter movement has always seemed very natural to me.
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Shuffling modules around was nice for harbinger although minor. In this game there is pretty limited impact to moving modules around. I don't see it as worth doing.
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Anomolies added to minimap would be handy. I havent used the minimap for a while because you cannot relocate it. Thus, if you starting in the bottom right corner where the minimap is (I forgot), then its a big pain to deal with. Being able to tap-hold to move it would be valuable.