Welcome Guest, Not a member yet?
Why not sign up today and start posting on our forums. |
Sector Siege needs improvement
|
Please disable the fog if it’s dragging the performance down, you can add random incursions that appear anyway, it’s not like we know every detail of what the enemy can portal to us or events that create portals if we get within distance of their bases.
Also is it possible to change the gun scanning, make the ship or building scan, then adjust for the distance difference for the turrets, this is far less calls. So the building scans, notices an enemy is X distance which means the building can see, it then sends this info to the turrets that say this distance - distance of turret compared to the middle of the building, then it simply says yes or no as to whether it can now fire at the enemy. This is easily possible and would allow for more ships and buildings especially if the fog is removed. To explain more, you should be using simple X Y coordinates for scanning anyway, so the distance of the turret compared to its parent is simply a set of numbers on this scale. The enemy distance is also a set on this scale. It’s a simple test of comparing the distance to the building, then adding or minus the turret distance on this scale to the building, and comparing it to the turrets range, some simple maths would tell you that it’s within range or not, now just set a bool that says it’s in range or not, if in range allow firing, this just calls the same thing you use for firing now. With regards to how the building itself scans, just set a perimeter around it, so say 2000 range circumference, it simply scans this circle and nothing else, it has no need to scan anything else. Really feels like your over optimising at some points and missing things at other points. |
Users browsing this thread: |
3 Guest(s) |