Welcome Guest, Not a member yet?
Why not sign up today and start posting on our forums. |
Sector Siege needs improvement
|
(11-19-2017, 02:22 AM)AdmiralGeezer Wrote: Removing fog of war is not an option. It would enable the player to see every move the AI does, yet the AI can not see what you do (This would be a never ending task to code). The whole point of fog of war is to offer surprises and challenges. Remove this and the player is a god and the game is no challenge at all. The player would be able to counter every move the AI does with ease. Ray casting is better for sure. I was just assuming everything was on a grid already being monitored by the game on a global scale, if it’s not then my idea is pointless. With regards to all turrets of the same type firing, is it a huge problem, usually if we are in range all rockets are firing at the same target. |
Users browsing this thread: |
2 Guest(s) |