It sounds logic. But the continous resource decreasing was your interpretation ? The method that I said is a bit easier (for you, the developers): at HP one and above there is everything like now. The only change is at null HP, when the construction is still existing, but you can only scraps retrieve from them (by dismantling). So if the crewmember do enough failures (and doesnt repairing it), it become a still-working-wreckage.
This way has:
-one opened question: what costs to repaire from nullHP to oneHP?
-one negative effect: a little bit harder game
-two positive effect: a huge more opportunity in the game, and not so hard to make this development
What is your oppinion, admiral?