(05-27-2020, 06:19 PM)darrengray9 Wrote: i had a similar roadblock where i didn't have enough tech blocks to make the series of machines the lead to making tech blocks.
i think sometimes you have to manage your resources by disassembling things you dont need at the moment.
this is how i got around it on Medium difficulty.
i had used all my tech blocks to build the various consoles, a turret (saved me from a pirate) and crew entertainment when i first started heading out. i had 0 at that point.
when i got to place where i wanted to start making my own, i disassembled all the consoles save the navigation one (in case i had to bolt from a pirate), disassembled the turret, the arcades, the jukebox, the medical bed, and anything else i did not need right that minute.
then i built the assembly line of machines needed to make my own tech blocks. once i started making them, i started to rebuild what i had disassembled until i had it all back and still had the assembly line. (plus a second turrent)
i also traded with other ships for some infrablocks when i could, since they were cheap to buy (around 130 credits)
Hey there,
I used this method in a previous game as well, but currently my starting system does not feature raw chemicals, so I am unable to produce optronics components which leaves me unable to build techblocks.
Now I have to dismantle a lot of machinery in order to being able to travel to a different system.
Okay, this is some sort of solution but it feels kind of frustrating to constantly push rare resources around in order to "proceed".
To me the lack of techblocks is too much of a roadblock.
Maybe the resources of the first system could use some fine-tuning here.
Just my two cents.
Thanks
Karl