I've found the composters to be massive energy hogs. I have to build multiple of them to deal with the heaps of biomatter my farm ship produces. I thought this ship would just sip power from solar panels, but between water collectors and composters, it draws power like an industry section. And how much energy should it take to spin a barrel and pump in oxygen? I mean really?
It is very cool to throw in alien and human meat. I don't have to make my crew eat the stuff.
On a separate note, CO2 Producers are a trap. My crew produces sufficient CO2 by breathing. In my last game I was running out of Carbon, and I'm pretty sure it was because the CO2 Producer was competing with Gas Scrubbers.
Edit:
(06-19-2020, 06:32 AM)frankie86 Wrote: A single bed requires 1 Fertilizer to grow vegetables; but the composter produces 0.02 to 0.05 fertilizer per cycle; meaning it would require 20-50 cycles to gain 1 fertilizer? Is this intended?
As I understand it, a grow cycle of anything consumes 0.7 Water and 0.1 Fertilizer, and all except Artificial Meat produces 1 Bio Matter.
Then the composter turns 1 Bio Matter into 0.1 Water and 0.02 Fertilizer.
So we need roughly 5 Bio Matter to sustain 1 grow cycle, but each grow cycle only makes 1 Bio Matter. Maybe the rest comes from Toilets and pirate corpses?
I would prefer that the Fertilizer sector of food production be close to self-sustaining. You're supposed to be able to do this with organic gardening. My Raw Chemicals are in too much demand to fill in this deficit.
Perhaps Grow Beds could grow cover crops like clover and beans that make extra Fertilizer.