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Battlevoid: Harbinger Feature Requests
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I've tried reading through all of the suggestions a few times but am always getting distracted by work (damn jobs!), so I'm going to just throw mine out there and hope that at least one or two are new
![]() Ideas I /think/ are new or at least variants of other suggestions: * Ability to specify targets per ship. ie, I want my ship "A" to target enemy "1" with its missiles and I want my ship "B" to target enemy "2" with its missiles. * Ability to disable specific weapons. - Would allow the ability to save scrap from the repair beam when repairs aren't immediately necessary (if you're full enough on hull or if for example you're close to a base). - Would allow the ability to focus volleys if/when your weapons have different firing rates and/or when working on closing in on an enemy. * More levels and/or endless mode (ability to continue moving to new maps, each increasing in difficulty). - A new set of campaigns to be played individually and/or in tandem would be awesome (I'd even strongly consider paying for a set of new campaigns ![]() * "Insane" difficulty. * Friendly bases to have more of a variety of items to purchase. * Ability to capture ships and/or bases (the mechanics for it in BS:FC were super neat). * Better enemy fleet AI, especially for the Nemesis and its cronies. * More ship properties, ie. max forward speed, acceleration, turn speed, hull strength, shield capacity, etc.. - Also perhaps bonuses to specific weapon properties like turret/aiming speed, firing speed, range, etc.. - Would be neat to be able to tweak them at game setup time (via a point delegation system). - Would also be cool to be able to upgrade the various ship properties at certain bases in-game. * Ability to cancel movement. Sometimes you get your ships lined up just right and then accidentally send a move order, causing everything to require re-setting. Ideas I know for certain have already been suggested but that I'd like to second: * More ships, including faster ones (fast enough where you could feasibly dodge some rockets/missiles if skilled enough). * Ships keeping to fleet formation better. - Additionally, it might be nice to have the ability to change ships' orientation along the axis. * Location specific ship damage (disabling weapons, etc.). Things that would be awesome, but that would require more effort than may be reasonable (sequel/BS:HLH material?): * Race selection, each with different types of ships based. * Commander and/or Captain selection with unique abilities/bonuses/disadvantages. ..I'm sure I'll end up with more ![]() Love how much interaction you're having with your community. *salute* |
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