Ship and Weapon changes

#3

I think careful consideration needs to be given when considering manuevering changes - already, you can be forced into a stern chase with a faster enemy, having to cross the entire map until they are cornered, and have to follow them around, turning inside their turns to close distance.

Enabling a strategy of kiting would also enable the AI to kite the player more effectively. And while there are options to mitigate that, (missiles, fighters, etc,) imagine a new player coming to a zone with anti-shield guns as a main gun, and gatlings for hull damage, encountering an AI ship that can kite him and whittle him to nothing with, say, a projectile cannon. Being forced to run because an inferior ship can whittle you away from a distance isn't a lot of fun.
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Messages In This Thread
Ship and Weapon changes - by Sinzer - 09-28-2015, 09:38 AM
Ship and Weapon changes - by Draikan - 09-29-2015, 05:45 AM
Ship and Weapon changes - by Lurkily - 10-14-2015, 01:41 PM
Ship and Weapon changes - by syntaxvorlon - 11-02-2015, 02:59 AM
Ship and Weapon changes - by Andy - 11-02-2015, 09:55 AM
Ship and Weapon changes - by Fleet Admiral Hood - 11-07-2015, 05:29 AM
Ship and Weapon changes - by Fleet Admiral Hood - 11-07-2015, 05:32 AM
Ship and Weapon changes - by Fleet Admiral Hood - 11-07-2015, 05:48 AM
Ship and Weapon changes - by Lurkily - 11-08-2015, 12:04 AM
Ship and Weapon changes - by AdmiralGeezer - 11-08-2015, 08:51 AM
Ship and Weapon changes - by Lurkily - 11-08-2015, 09:49 PM



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