Ship and Weapon changes

#4

I have managed one win on easy with a guns only starting ship. It was remarkably tough, but I managed to get through it.

Oddly, one of the best strategies I have come across is just plain energy-cannon/projectile cannon mix. Upgrading their fire rates makes them remarkably powerful in a fleet, especially with a fighter screen to absorb and attack at longer range.

While flak and mega cannons are great, they require a much bigger upgrade investment and it is much tougher to win when one of your ships is lost with its expensive equipment aboard.
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Messages In This Thread
Ship and Weapon changes - by Sinzer - 09-28-2015, 09:38 AM
Ship and Weapon changes - by Draikan - 09-29-2015, 05:45 AM
Ship and Weapon changes - by Lurkily - 10-14-2015, 01:41 PM
Ship and Weapon changes - by syntaxvorlon - 11-02-2015, 02:59 AM
Ship and Weapon changes - by Andy - 11-02-2015, 09:55 AM
Ship and Weapon changes - by Fleet Admiral Hood - 11-07-2015, 05:29 AM
Ship and Weapon changes - by Fleet Admiral Hood - 11-07-2015, 05:32 AM
Ship and Weapon changes - by Fleet Admiral Hood - 11-07-2015, 05:48 AM
Ship and Weapon changes - by Lurkily - 11-08-2015, 12:04 AM
Ship and Weapon changes - by AdmiralGeezer - 11-08-2015, 08:51 AM
Ship and Weapon changes - by Lurkily - 11-08-2015, 09:49 PM



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