Ship and Weapon changes

#5

I propose to consider the following changes:
- armor, pumping front, rear, sides, 4 scales of modernization, strength
as a result, you can make modifications to armor or to weapons
- add reactor energy, affects the pumping energy weapons, flight speed, pumping boards, (it is possible to make a lever between the engine shields and weapons, what more energy to spend)
In arms:
Mines triggered at a distance
- The rocket, sticky, or slow movement or speed gun, looking where to get
- Unit lab increases the drop rate of weapons in the destruction of the enemy
- Electromagnetic cannon firing scrub (money) is very fast, the speed of the projectile, armor piercing, possibly some damaging the engine or weapons
Add space monsters with high life regeneration , interesting weapons, unique reactors
Anomalies, black holes which can attract and destroy, radioaktivnye place where shields don't work
Add a rating for the captain of the ship , upon reaching the level, you can choose to choose a bonus
It is possible to make one of the ships transformed , improving the attack (for melee, expanding) or protection (for example becomes narrow), variable forms
If we add the possibility of boarding ships special fighters
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Messages In This Thread
Ship and Weapon changes - by Sinzer - 09-28-2015, 09:38 AM
Ship and Weapon changes - by Draikan - 09-29-2015, 05:45 AM
Ship and Weapon changes - by Lurkily - 10-14-2015, 01:41 PM
Ship and Weapon changes - by syntaxvorlon - 11-02-2015, 02:59 AM
Ship and Weapon changes - by Andy - 11-02-2015, 09:55 AM
Ship and Weapon changes - by Fleet Admiral Hood - 11-07-2015, 05:29 AM
Ship and Weapon changes - by Fleet Admiral Hood - 11-07-2015, 05:32 AM
Ship and Weapon changes - by Fleet Admiral Hood - 11-07-2015, 05:48 AM
Ship and Weapon changes - by Lurkily - 11-08-2015, 12:04 AM
Ship and Weapon changes - by AdmiralGeezer - 11-08-2015, 08:51 AM
Ship and Weapon changes - by Lurkily - 11-08-2015, 09:49 PM



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