DevBlog #8 - First version of hyperspace!


If you are travelling that fast the vibrations, metroid collisions and the extreme stresses the ship goes through must create some sort of damage to your craft. So say if your shield is offline to try and travel at such speeds with the above issues that could add another dimension to the game. Also a malfunction in the NAV AI puts you closer to an obstacle than planned. Solar flares or Stars going supernova could be an issue, or when events arise how you deal with it could be a way of levelling up. Setting up Shake down drills on your ship so that your crew are ready to deal with these potential disasters like they do on Submarines. The more trained and ready your crew are the morexp you get/less damage your vessel recieves

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RE: DevBlog #8 - First version of hyperspace! - by Captainthunderpantsofmybuttcheeks - 10-28-2016, 09:13 AM

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